Java Version: 21.0.3 Up-time: 19m Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL) Script Containers: 444, Events: 304 Last reload: 4m 26s ago Server Version: Paper version git-Paper-496 (MC: 1.20.4) Active Plugins (39): 2ViaVersion: 5.0.3, 2LuckPerms: 5.4.131, 2ProtocolLib: 5.2.0-SNAPSHOT-679, 2Vault: 1.7.3-b131, 2PlaceholderAPI: 2.11.6, 2LibsDisguises: 10.0.44, 2WorldEdit: 7.3.4+6823-6263244, 2Essentials: 2.20.1, 2CMILib: 1.5.0.7, 2MythicMobs: 5.6.2-3e052553, 2CoreProtect: 22.4, 2Citizens: 2.0.33-SNAPSHOT (build 3385), 2HeadDatabase: 4.19.8, 2Jobs: 5.2.4.2, 2Towny: 0.100.3.0, 2ViaBackwards: 5.0.3, 2Denizen: 1.3.0-SNAPSHOT (build 1804-REL), 2EffectLib: 9.0, 2LoneLibs: 1.0.55, 2DecentHolograms: 2.8.11, 2nightcore: 2.6.2, 2ModelEngine: R4.0.6.1, 2Plan: 5.6 build 2883, 2TownyHistories: 0.0.31, 2PhantomWorlds: 2.0.12, 2ViaVersionStatus: 3.13, 2Depenizen: 2.1.1 (build 864), 2dDiscordBot: 0.7 (build 303), 2CinematicStudio: 2.0.0-indev-9, 2NametagEdit: 4.5.23, 2MOTD: 2.3.11, 2ExcellentCrates: 5.2.3.1, 2spark: 1.10.71, 2BetterRTP: 3.6.13, 2TownyCamps: 0.0.49, 2TownyFlight: 1.12.0, 2Oraxen: 1.178.0, 2Chunky: 1.4.10, 2BKCommonLib: 1.20.6-v1 Loaded Worlds (4): world, resource_world, world_nether, world_the_end Online Players (1): §4xamotex1000§r§7(xamotex1000) Total Players Ever: 20 (20 normal) Mode: §aonline Depenizen Bridges loaded (11): §2CoreProtect, LibsDisguises, LuckPerms, EffectLib, WorldEdit, Towny, Jobs, ViaVersion, MythicMobs, Essentials, PlaceholderAPI 02:21:19 §f§eRunning script event '§bPlayerClicksBlock§e', event='§bon player left clicks note_block§e' for script '§bTEST§e' 02:21:19 §f§6Starting InstantQueue '§7TEST_§a617§7_§7Um§eCeramic§6' with player 'xamotex1000'... 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 39)§f narrate §d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§eNARRATE§8': §8Narrating='§el@383,257,-680,world§8' §8Targets='§e[§7p@§eb29771eb-b752-409b-882e-fb8d0f84c93d§a (xamotex1000)§8§e]§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 40)§f determine passively cancelled§d ---------+ 02:21:19 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7TEST_§a617§7_§7Um§eCeramic§8' 02:21:19 §fEvent cancelled! 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 41)§f narrate AAA§d ---------+ 02:21:19 §e+> §8Executing '§eNARRATE§8': §8Narrating='§eAAA§8' §8Targets='§e[§7p@§eb29771eb-b752-409b-882e-fb8d0f84c93d§a (xamotex1000)§8§e]§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 42)§f flag damaging_block§d ---------+ 02:21:19 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§eb29771eb-b752-409b-882e-fb8d0f84c93d§a (xamotex1000)§8'. 02:21:19 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§eb29771eb-b752-409b-882e-fb8d0f84c93d§a (xamotex1000)§8' (damaging_block:AUTO_SET:null) 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 43)§f while != && §d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:19 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:19 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:19 §e+> §8Executing '§eWHILE§8': §8run_first_loop='§etrue§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:19 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:19 §f§6Forcing queue '§7TEST_§a617§7_§7Um§eCeramic§6' into a timed queue... 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:19 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:19 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:19 §d+- While loop 2§d ---------+ 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:19 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:19 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:19 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:19 §d+- While loop 3§d ---------+ 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:19 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:19 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:19 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:19 §d+- While loop 4§d ---------+ 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:19 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:19 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:19 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:19 §d+- While loop 5§d ---------+ 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:19 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:19 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:19 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:19 §d+- While loop 6§d ---------+ 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:19 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:19 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:19 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:19 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:20 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:20 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:20 §d+- While loop 7§d ---------+ 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:20 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:20 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:20 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:20 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:20 §d+- While loop 8§d ---------+ 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:20 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:20 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:20 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:20 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:20 §d+- While loop 9§d ---------+ 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:20 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:20 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:20 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:20 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:20 §d+- While loop 10§d ---------+ 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:20 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:20 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:20 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:20 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:20 §d+- While loop 11§d ---------+ 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:20 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:20 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:20 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:20 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:21 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:21 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:21 §d+- While loop 12§d ---------+ 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:21 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:21 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:21 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:21 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:21 §d+- While loop 13§d ---------+ 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:21 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:21 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:21 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:21 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:21 §d+- While loop 14§d ---------+ 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:21 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:21 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:21 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:21 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:21 §d+- While loop 15§d ---------+ 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:21 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:21 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:21 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:21 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:21 §d+- While loop 16§d ---------+ 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:21 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:21 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:21 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:21 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:22 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:22 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:22 §d+- While loop 17§d ---------+ 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:22 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:22 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:22 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:22 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:22 §d+- While loop 18§d ---------+ 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:22 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:22 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:22 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:22 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:22 §d+- While loop 19§d ---------+ 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:22 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:22 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:22 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:22 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:22 §d+- While loop 20§d ---------+ 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:22 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:22 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:22 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:22 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:22 §d+- While loop 21§d ---------+ 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:22 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:22 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:22 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:22 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:23 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:23 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:23 §d+- While loop 22§d ---------+ 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:23 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:23 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:23 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:23 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:23 §d+- While loop 23§d ---------+ 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:23 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:23 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:23 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:23 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:23 §d+- While loop 24§d ---------+ 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:23 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:23 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:23 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:23 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:23 §d+- While loop 25§d ---------+ 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:23 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:23 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:23 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:23 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:23 §d+- While loop 26§d ---------+ 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:23 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:23 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:23 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:23 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:24 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:24 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:24 §d+- While loop 27§d ---------+ 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:24 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:24 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:24 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:24 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:24 §d+- While loop 28§d ---------+ 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:24 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:24 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:24 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:24 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:24 §d+- While loop 29§d ---------+ 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:24 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:24 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:24 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:24 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:24 §d+- While loop 30§d ---------+ 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:24 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:24 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:24 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:24 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:24 §d+- While loop 31§d ---------+ 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:24 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:24 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:24 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:24 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:25 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:25 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:25 §d+- While loop 32§d ---------+ 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:25 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:25 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:25 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:25 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:25 §d+- While loop 33§d ---------+ 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:25 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:25 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:25 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:25 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:25 §d+- While loop 34§d ---------+ 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:25 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:25 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:25 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:25 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:25 §d+- While loop 35§d ---------+ 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:25 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:25 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:25 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:25 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:25 §d+- While loop 36§d ---------+ 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:25 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:25 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:25 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:25 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:26 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:26 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:26 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:26 §d+- While loop 37§d ---------+ 02:21:26 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:26 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:26 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:26 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:26 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8' 02:21:26 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7§8> with '§f§7m@§enote_block§7[§einstrument §7=§e BASS_DRUM§7; §enote §7=§e 2§7; §eswitched §7=§e false§7§7]§8'. 02:21:26 §fComparing if m@note_block[instrument=BASS_DRUM;note=2;switched=false] not EQUALS m@air ... true 02:21:26 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bdamaging_block§7]§8> with '§ftrue§8'. 02:21:26 §d+- While loop 38§d ---------+ 02:21:26 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 44)§f playsound sound:BLOCK_METAL_HIT§d ---------+ 02:21:26 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@383§8,§e 257§8,§e -680§8,§e world§8'. 02:21:26 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@383§8,§e 257§8,§e -680§8,§e world§8§e]§8' §8sound='§eBLOCK_METAL_HIT§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 02:21:26 §d+- §dQueue '§7TEST_§a617§7_§7Um§eCeramic§d' Executing: §8(line 45)§f wait 0.2§d ---------+ 02:21:26 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.2s §a(0.2s)§8' §8mode='§eDELTA§8'