armor_event: type: world Debug: true events: on player right clicks block location_flagged:up_table: - if contains CustomArmor: - define itemname - define name <[itemname].before_last[ Tier]> - define tier <[itemname].after_last[Tier ]> - define gear - if <[name]> matches Draconique: - define shard_base 50 - define shard_increase <[tier].mul[5]> - define shard_price <[shard_base].add[<[shard_increase]>]> - if _shard].quantity[shard_price]>: - if <[tier]> != 10: - take item:draconique_shard quantity:<[shard_price]> from: - take iteminhand quantity:1 - execute "armor give <[tier].add[1]>_<[name]> <[gear]>" as_server silent - else: - narrate "<&c>Cette pièce d'armure à déjà atteint son Tier maximum" - else: - narrate "<&c>Vour devez possédez <&f>x<[shard_price]> Fragments <[name]> <&c>pour améliorer cet équipement" Draconique_shard: type: item debug: false material: prismarine_shard display name: <&c>Fragment Draconique lore: - - <&f>Ce fragment permet d'améliorer l'armure - <&f>Draconique auprès du forgeron du spawn mechanisms: custom_model_data: 0 hides: ALL