rabbid_wolf: type: entity debug: true entity_type: wolf mechanisms: health_data: 18/18 angry: true custom_name: Rabbid Wolf custom_name_visible: false rabbid_wolf_actions: type: world debug: true events: on player kills rabbid_wolf chance:50: - random: - drop tongue_of_dog quantity:1 location: - drop bone quantity: location: on player damages rabbid_wolf: - foreach as:wolf_pack: - attack <[wolf_pack]> target: on rabbid_wolf dies: - drop xp quantity: location: on rabbid_wolf steps on block chance:15: - ratelimit 15s - attack target: wolf_spawn_variations: type: world debug: true events: on wolf spawns because natural chance:3: - spawn rabbid_wolf|rabbid_wolf|rabbid_wolf|rabbid_wolf location: - foreach as:prey: - playsound sound:entity_wolf_howl <[prey].location>