Java Version: 22.0.2 Up-time: 5d 2h Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1387), Spigot: 1.3.1-SNAPSHOT (build 7067-DEV) Script Containers: 25, Events: 19 Last reload: 5d 2h ago Server Version: Paper version 1.21.1-77-4ff58c4 (MC: 1.21.1) Active Plugins (2): 2Citizens: 2.0.35-SNAPSHOT (build 3558), 2Denizen: 1.3.1-SNAPSHOT (build 7067-DEV), Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): Imadum§7(Imadum) Total Players Ever: 1 (1 normal) Mode: §aonline 14:45:31 §f§eRunning script event '§bPlayerRightClicksEntity§e', event='§bafter player right clicks entity with:CFour§e' for script '§bPLACECFOUR§e' 14:45:31 §f§6Starting InstantQueue '§7PLACECFOUR_§a87§7_§dMint§aPaper§6' with player 'Imadum' and NPC '102/player'... 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a87§7_§dMint§aPaper§d' Executing: §8(line 69)§f inventory set origin:Primed_Cfour destination: slot:10§d ---------+ 14:45:31 §f§8Filled tag <§f§acontext§7.§aentity§7.§ainventory§7§8> with '§f§7in@§enpc§7[§eholder §7=§e §7n@§e102§a (player§a)§7§7]§8'. 14:45:31 §e+> §8Executing '§eINVENTORY§8': §8actions='§e[SET§8§e]§8' §8origin='§eorigin:Primed_Cfour§8' §8destination='§edestination:in@npc[holder=n@102]§8' §8slot='§e10§8' 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a87§7_§dMint§aPaper§d' Executing: §8(line 70)§f inventory flag origin:Primed_Cfour EntityBombLoc:§d ---------+ 14:45:31 §f§8Filled tag <§f§acontext§7.§aentity§7.§alocation§7§8> with '§f§el@295.8974§8,§e -60§8,§e 96.7168§8,§e 4.4076§8,§e 276.071289§8,§e world§8'. 14:45:31 §e+> §8Executing '§eINVENTORY§8': §8actions='§e[FLAG§8§e]§8' §8origin='§eorigin:Primed_Cfour§8' §8data_action='§eEntityBombLoc:l@295.8974,-60,96.7168,4.4076,276.071289,world§8' 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a87§7_§dMint§aPaper§d' Executing: §8(line 71)§f take item:Cfour§d ---------+ 14:45:31 §e+> §8Executing '§eTAKE§8': §8Type='§eMATCHER§8' §8quantity='§e1§8' §8inventory='§e§7in@§eplayer§7[§eholder §7=§e §7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§7§7]§8' §8matcher_text='§eCfour§8' 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a87§7_§dMint§aPaper§d' Executing: §8(line 72)§f flag numberobombsplaced:++§d ---------+ 14:45:31 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8'. 14:45:31 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8' (numberobombsplaced:INCREMENT:null) 14:45:31 §f§6Completing queue '§7PLACECFOUR_§a87§7_§dMint§aPaper§6' in §b40§6ms. 14:45:31 §f§eRunning script event '§bPlayerRightClicksEntity§e', event='§bafter player right clicks entity with:CFour§e' for script '§bPLACECFOUR§e' 14:45:31 §f§6Starting InstantQueue '§7PLACECFOUR_§a88§7_§5Focused§aStarsmerchant§6' with player 'Imadum' and NPC '102/player'... 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a88§7_§5Focused§aStarsmerchant§d' Executing: §8(line 69)§f inventory set origin:Primed_Cfour destination: slot:10§d ---------+ 14:45:31 §f§8Filled tag <§f§acontext§7.§aentity§7.§ainventory§7§8> with '§f§7in@§enpc§7[§eholder §7=§e §7n@§e102§a (player§a)§7§7]§8'. 14:45:31 §e+> §8Executing '§eINVENTORY§8': §8actions='§e[SET§8§e]§8' §8origin='§eorigin:Primed_Cfour§8' §8destination='§edestination:in@npc[holder=n@102]§8' §8slot='§e10§8' 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a88§7_§5Focused§aStarsmerchant§d' Executing: §8(line 70)§f inventory flag origin:Primed_Cfour EntityBombLoc:§d ---------+ 14:45:31 §f§8Filled tag <§f§acontext§7.§aentity§7.§alocation§7§8> with '§f§el@295.8974§8,§e -60§8,§e 96.7168§8,§e 4.4076§8,§e 276.071289§8,§e world§8'. 14:45:31 §e+> §8Executing '§eINVENTORY§8': §8actions='§e[FLAG§8§e]§8' §8origin='§eorigin:Primed_Cfour§8' §8data_action='§eEntityBombLoc:l@295.8974,-60,96.7168,4.4076,276.071289,world§8' 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a88§7_§5Focused§aStarsmerchant§d' Executing: §8(line 71)§f take item:Cfour§d ---------+ 14:45:31 §e+> §8Executing '§eTAKE§8': §8Type='§eMATCHER§8' §8quantity='§e1§8' §8inventory='§e§7in@§eplayer§7[§eholder §7=§e §7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§7§7]§8' §8matcher_text='§eCfour§8' 14:45:31 §d+- §dQueue '§7PLACECFOUR_§a88§7_§5Focused§aStarsmerchant§d' Executing: §8(line 72)§f flag numberobombsplaced:++§d ---------+ 14:45:31 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8'. 14:45:31 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8' (numberobombsplaced:INCREMENT:null) 14:45:31 §f§6Completing queue '§7PLACECFOUR_§a88§7_§5Focused§aStarsmerchant§6' in §b7§6ms. 14:45:36 §f§eRunning script event '§bPlayerClicksBlock§e', event='§bafter player right clicks block with:Detonator§e' for script '§bDETONATE§e' 14:45:36 §f§6Starting InstantQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§6' with player 'Imadum'... 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 44)§f if == 0§d ---------+ 14:45:36 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 14:45:36 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bnumberobombsplaced§7]§8> with '§f2§8'. 14:45:36 §fComparing if 2 EQUALS 0 ... false 14:45:36 §f§eNo part of the if command passed, no block will run. 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 46)§f if != 0§d ---------+ 14:45:36 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 14:45:36 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bnumberobombsplaced§7]§8> with '§f2§8'. 14:45:36 §fComparing if 2 not EQUALS 0 ... true 14:45:36 §f§eIf command passed, running block. 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 47)§f foreach as:ExplosionOrigin§d ---------+ 14:45:36 §c ERROR in script '§bdetonate§c' in queue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§c' while executing command '§bFOREACH§c' in file '§b\scripts\items.dsc§c' on line '§b47§c' with player '§bImadum§c'! §7 Error Message: §fNo flag named 'bombloc' (did you forget to set it, or has it already expired? Or did you forget a 'has_flag' check?) 14:45:36 §7Additional Error Info: §fTag §7<§aplayer§7.§cflag§7[§bbombloc§7]§7>§f is invalid! 14:45:36 §7Additional Error Info: §fUnfilled or unrecognized sub-tag(s) '§cflag[bombloc]§f' for tag §7§f! 14:45:36 §7Additional Error Info: §fThe returned value from initial tag fragment '§7player§f' was: '§7§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§f'. 14:45:36 §7Additional Error Info: §fAlmost matched but failed (possibly bad input?): flag 14:45:36 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eplayer.flag[bombloc]§8' §8as='§eExplosionOrigin§8' 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 48)§f if <[ExplosionOrigin]> == §d ---------+ 14:45:36 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 14:45:36 §f§8Filled tag <§f§a§7[§bExplosionOrigin§7]§8> with '§fplayer.flag[bombloc]§8'. 14:45:36 §f§8Filled tag <§f§aplayer§7.§alocation§7§8> with '§f§el@302.231038284141§8,§e -60§8,§e 102.67144603932742§8,§e 5.062409§8,§e 137.19278§8,§e world§8'. 14:45:36 §fComparing if player.flag[bombloc] EQUALS l@302.231038284141,-60,102.67144603932742,5.062409,137.19278,world ... false 14:45:36 §f§eNo part of the if command passed, no block will run. 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 50)§f explode power:8 <[ExplosionOrigin]> breakblocks§d ---------+ 14:45:36 §f§8Filled tag <§f§a§7[§bExplosionOrigin§7]§8> with '§fplayer.flag[bombloc]§8'. 14:45:36 §c ERROR in script '§bdetonate§c' in queue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§c' while executing command '§bEXPLODE§c' in file '§b\scripts\items.dsc§c' on line '§b50§c' with player '§bImadum§c'! §7 Error Message: §f'player.flag[bombloc]' is an unknown argument! Did you forget quotes, or did you mess up the command syntax? 14:45:36 §e+> [Argument] §fCommand usage: explode (power:<#.#>) () (fire) (breakblocks) (source:) 14:45:36 §e+> §8Executing '§eEXPLODE§8': §8location='§e§el@302.231038284141§8,§e -60§8,§e 102.67144603932742§8,§e 5.062409§8,§e 137.19278§8,§e world§8' §8power='§e8§8' §8breakblocks='§etrue§8' §8fire='§efalse§8' 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 51)§f narrate "detinating at <[ExplosionOrigin]>"§d ---------+ 14:45:36 §f§8Filled tag <§f§a§7[§bExplosionOrigin§7]§8> with '§fplayer.flag[bombloc]§8'. 14:45:36 §e+> §8Executing '§eNARRATE§8': §8Narrating='§edetinating at player.flag[bombloc]§8' §8Targets='§e[§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8§e]§8' 14:45:36 §d+- Foreach loop complete§d ---------+ 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 52)§f flag numberobombsplaced:0§d ---------+ 14:45:36 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8'. 14:45:36 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8' (numberobombsplaced:SET:0) 14:45:36 §d+- §dQueue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§d' Executing: §8(line 53)§f flag Bombloc:!§d ---------+ 14:45:36 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8'. 14:45:36 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e652e8fee-a552-40fe-8f99-9a311b01a5e2§a (Imadum)§8' (Bombloc:CLEAR:null) 14:45:36 §f§6Completing queue '§7DETONATE_§a89§7_§5Jumpsplat§bLane§6' in §b38§6ms.