CFour: type: item material: stone_button display name: C4 Brick Detonator: type: item material: wooden_shovel display name: Detonator Detonate: type: world events: after player right clicks block with:Detonator: - if != 0: - foreach : - explode power:8 <[value]> breakblocks - narrate "detinating at <[value]>" - flag numberobombsplaced:0 - narrate "No C4 has been placed" PlaceCfour: type: world events: after player places CFour: - flag Bombloc:->: - flag NumberOBombsPlaced:++ - narrate "C4 placed"