CFour: type: item material: stone_button display name: C4 Brick Detonator: type: item material: wooden_shovel display name: Detinator Detonate: type: world events: after player right clicks block with:Detonator: - - foreach as:Bombloc: - - explode power:8 <[Bombloc]> + - foreach : + - explode power:8 - narrate "detinating at <[Bombloc]>" PlaceCfour: type: world events: after player places CFour: - - tablist add name:Bomblocations Bombloc: + - flag Bombloc: - narrate "C4 placed"