CFour: type: item material: stone_button display name: C4 Brick Detinator: type: item material: wooden_shovel display name: Detinator Detinate: type: world events: after player right clicks block with:Detinator: - foreach as:Bombloc: - explode power:8 <[Bombloc]> - narrate "detinating at <[Bombloc]>" PlaceCfour: type: world events: after player places CFour: - tablist add name:Bomblocations Bombloc: - narrate "C4 placed"