brick_entity: type: entity debug: false entity_type: item_display mechanisms: item: brick pivot: horizontal shadow_strength: 1 shadow_radius: 0.25 view_range: 4 scale: 0.6,0.6,0.6 brightness: brick_events: type: world debug: true events: on player right clicks block with:brick: - shoot snowball origin: shooter: speed:1 save:brick_thrown - define brick - spawn brick_entity <[brick].location> save:brick_ent - mount |<[brick]> - flag <[brick]> brick: - invisible <[brick]> on entity_flagged:brick hits: - remove