test_dummy: type: command name: test_dummy description: spawns in a test dummy usage: /test_dummy permission: op aliases: - td script: - spawn test_dummy_ent test_dummy_ent: type: entity entity_type: husk debug: false mechanisms: max_health: 1 health: 1 has_ai: false silent: true test_dummy_ent_handle: type: world debug: false events: on test_dummy_ent damaged: - determine passively cancelled - flag damage_taken:+: - if damage_stacker in : - adjust system cancel_runlater:damage_stacker - runlater damage_track_run id:damage_stacker delay:1.5s def: damage_track_run: type: task debug: false definitions: entity script: - fakespawn text_display[text=<&c>[<&l><[entity].flag[damage_taken].round_to[2]><&c>];pivot=center;background_color=;interpolation_start=0;interpolation_duration=1.5s] <[entity].eye_location.random_offset[1]> duration:1.5s save:bar players: - flag <[entity]> damage_taken:! - wait 3t - adjust translation:0,2,0