EnteringNPCs: type: world events: on player enters npc: - announce "Entered your vehicle" on player steers npc: # Backward movement - if < 0 && : - adjust velocity:]> - teleport ].with_pitch[]> - narrate "cow yaw: " - narrate "yaw: " - narrate "grounded: " - if : - if > 0: - adjust velocity:].if_false[]>]>]> - else if < 0 && : - adjust velocity:]>]> - determine cancelled