# for much issue, this case always runs: - case force_heal force_leap force_meditate force_speed force_fire: - define target ;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||> .... - if ]>: - narrate <[target]> - narrate <[target].location> - if !].contains[<[target].location>]> && <[target]> not matches : - narrate "<&3>- You can't use the force on targets outside your shield!" - stop - else if <[target].is_player> && <[target]> not matches : - if ]>: - if !].contains[]>: - narrate "<&3>- You can't use the force on targets inside a shield!" - stop