recharge_force_energy: type: world debug: false events: on delta time secondly: - repeat 10: - foreach as:player: - narrate <[player].flag[force_energy]> - define old_force_energy <[player].flag[force_energy]> - if <[player].flag[force_energy]> < 19.8: - flag <[player]> force_energy:+:0.2 - if <[player].flag[force_energy]> > 20: - flag <[player]> force_energy:20 - adjust <[player]> fake_experience:<[player].flag[force_energy].div[20]> - else if <[player].flag[force_energy]> == 20 && <[old_force_energy]> < 20: - wait 2s - adjust <[player]> fake_experience - flag <[player]> show_experience:! - wait 0.1s