Java Version: 17.0.10 Up-time: 9h 21m Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL) Script Containers: 24, Events: 10 Last reload: 14m ago Server Version: Paper version git-Paper-496 (MC: 1.20.4) Active Plugins (1): 2Denizen: 1.3.0-SNAPSHOT (build 1804-REL) Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): JustinS_2006§7(JustinS_2006) Total Players Ever: 1 (1 normal) Mode: §aonline 19:33:13 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:13 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2006§7_§bInformation§5Shark§6' with player 'JustinS_2006'... 19:33:13 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2006§7_§bInformation§5Shark§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:13 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2006§7_§bInformation§5Shark§8' 19:33:13 §fEvent cancelled! 19:33:13 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2006§7_§bInformation§5Shark§6' in §b0§6ms. 19:33:14 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:14 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2007§7_§fTube§9Answer§6' with player 'JustinS_2006'... 19:33:14 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2007§7_§fTube§9Answer§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:14 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2007§7_§fTube§9Answer§8' 19:33:14 §fEvent cancelled! 19:33:14 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2007§7_§fTube§9Answer§6' in §b0§6ms. 19:33:15 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:15 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2008§7_§bCancel§1Identified§6' with player 'JustinS_2006'... 19:33:15 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2008§7_§bCancel§1Identified§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:15 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2008§7_§bCancel§1Identified§8' 19:33:15 §fEvent cancelled! 19:33:15 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2008§7_§bCancel§1Identified§6' in §b0§6ms. 19:33:17 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:17 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2009§7_§2Comfort§aInquisitor§6' with player 'JustinS_2006'... 19:33:17 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2009§7_§2Comfort§aInquisitor§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:17 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2009§7_§2Comfort§aInquisitor§8' 19:33:17 §fEvent cancelled! 19:33:17 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2009§7_§2Comfort§aInquisitor§6' in §b0§6ms. 19:33:19 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:19 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2010§7_§2Persian§5ZARazor91§6' with player 'JustinS_2006'... 19:33:19 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2010§7_§2Persian§5ZARazor91§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:19 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2010§7_§2Persian§5ZARazor91§8' 19:33:19 §fEvent cancelled! 19:33:19 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2010§7_§2Persian§5ZARazor91§6' in §b0§6ms. 19:33:20 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:20 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2011§7_§bVariance§5Matches§6' with player 'JustinS_2006'... 19:33:20 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2011§7_§bVariance§5Matches§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:20 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2011§7_§bVariance§5Matches§8' 19:33:20 §fEvent cancelled! 19:33:20 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2011§7_§bVariance§5Matches§6' in §b0§6ms. 19:33:24 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:24 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2012§7_§6Sad§2Hydraulic§6' with player 'JustinS_2006'... 19:33:24 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2012§7_§6Sad§2Hydraulic§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:24 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2012§7_§6Sad§2Hydraulic§8' 19:33:24 §fEvent cancelled! 19:33:24 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2012§7_§6Sad§2Hydraulic§6' in §b0§6ms. 19:33:28 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:28 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2013§7_§5Apparent§3Relay§6' with player 'JustinS_2006'... 19:33:28 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2013§7_§5Apparent§3Relay§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:28 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2013§7_§5Apparent§3Relay§8' 19:33:28 §fEvent cancelled! 19:33:28 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2013§7_§5Apparent§3Relay§6' in §b0§6ms. 19:33:29 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:29 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2014§7_§aReading§bBasename§6' with player 'JustinS_2006'... 19:33:29 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2014§7_§aReading§bBasename§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:29 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2014§7_§aReading§bBasename§8' 19:33:29 §fEvent cancelled! 19:33:29 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2014§7_§aReading§bBasename§6' in §b0§6ms. 19:33:32 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:32 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2015§7_§7Drainage§3Menus§6' with player 'JustinS_2006'... 19:33:32 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2015§7_§7Drainage§3Menus§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:32 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2015§7_§7Drainage§3Menus§8' 19:33:32 §fEvent cancelled! 19:33:32 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2015§7_§7Drainage§3Menus§6' in §b0§6ms. 19:33:33 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:33 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2016§7_§aWeight§eAcquisitions§6' with player 'JustinS_2006'... 19:33:33 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2016§7_§aWeight§eAcquisitions§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:33 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2016§7_§aWeight§eAcquisitions§8' 19:33:33 §fEvent cancelled! 19:33:33 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2016§7_§aWeight§eAcquisitions§6' in §b0§6ms. 19:33:33 §f§eRunning script event '§bPlayerClicksBlock§e', event='§bon player left clicks * with:force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:33 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2017§7_§bThickness§3Glory§6' with player 'JustinS_2006'... 19:33:33 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2017§7_§bThickness§3Glory§d' Executing: §8(line 88)§f run force_stun§d ---------+ 19:33:33 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eforce_stun§a (TASK)§8' 19:33:33 §f§6Starting InstantQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§6' with player 'JustinS_2006'... 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 211)§f define target ;range=;raysize=0.35]||>§d ---------+ 19:33:33 §f§8Filled tag <§f§aplayer§7.§aeye_location§7.§cray_trace_target§7[§bignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11;raysize=0.35§7]||§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_STUN_§a2018§7_§1Blast§1Dan§8' §8definition='§etarget§8' §8value='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 212)§f if <[target]> != null && (<[target].is_player> || <[target].is_mob> || <[target].is_npc>)§d ---------+ 19:33:33 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §fComparing if p@91681a88-7798-4f49-9757-420864e6daa1 not EQUALS null ... true 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7].§ais_player§7§8> with '§ftrue§8'. 19:33:33 §f§eIf command passed, running block. 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 213)§f ratelimit §d ---------+ 19:33:33 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f5§8'. 19:33:33 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@5s §a(5s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 214)§f itemcooldown duration:§d ---------+ 19:33:33 §fAdjust mechanism 'custom_model_data' on object of type 'ItemTag'... 19:33:33 §f§8Filled tag <§f§aitem§7[§bitem_force_stun§7].§amaterial§7§8> with '§f§7m@§ecave_spider_spawn_egg§8'. 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f5§8'. 19:33:33 §e+> §8Executing '§eITEMCOOLDOWN§8': §8materials='§e[§7m@§ecave_spider_spawn_egg§8§e]§8' §8duration='§ed@5s §a(5s)§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 216)§f adjust <[target]> speed:].div[5]>§d ---------+ 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_strength§7].§amul§7[§b-1.5§7].§asub§7[§b1.55§7]§8> with '§f-6.05§8'. 19:33:33 §f§8Filled tag <§f§7element§7[2§7].§apower§7[§b-6.05§7].§adiv§7[§b5§7]§8> with '§f0.0030185510278901428§8'. 19:33:33 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.0030185510278901428§8' §8mechanism='§espeed§8' 19:33:33 §fAdjust mechanism 'speed' on object of type 'PlayerTag'... 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 217)§f narrate ].div[5]>§d ---------+ 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_strength§7].§amul§7[§b-1.5§7].§asub§7[§b1.55§7]§8> with '§f-6.05§8'. 19:33:33 §f§8Filled tag <§f§7element§7[2§7].§apower§7[§b-6.05§7].§adiv§7[§b5§7]§8> with '§f0.0030185510278901428§8'. 19:33:33 §e+> §8Executing '§eNARRATE§8': §8Narrating='§e0.0030185510278901428§8' §8Targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 218)§f cast jump <[target]> duration: amplifier:150 hide_particles:true no_clear:true no_icon:true§d ---------+ 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_duration§7]§8> with '§f5§8'. 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §e+> §8Executing '§eCAST§8': §8effect='§ejump§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@5s §a(5s)§8' §8amplifier='§e150§8' §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§etrue§8' §8no_clear='§etrue§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 219)§f cast confusion <[target]> duration: amplifier:10 hide_particles:true no_clear:true no_icon:true§d ---------+ 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_duration§7].§aadd§7[§b3§7]§8> with '§f8§8'. 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §e+> §8Executing '§eCAST§8': §8effect='§econfusion§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@8s §a(8s)§8' §8amplifier='§e10§8' §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§etrue§8' §8no_clear='§etrue§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 221)§f wait §d ---------+ 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_duration§7].§adiv§7[§b2§7]§8> with '§f2.5§8'. 19:33:33 §e+> §8Executing '§eWAIT§8': §8delay='§ed@2.5s §a(2s)§8' §8mode='§eDELTA§8' 19:33:33 §f§6Forcing queue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§6' into a timed queue... 19:33:33 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2017§7_§bThickness§3Glory§d' Executing: §8(line 89)§f determine cancelled§d ---------+ 19:33:33 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2017§7_§bThickness§3Glory§8' 19:33:33 §fEvent cancelled! 19:33:33 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2017§7_§bThickness§3Glory§6' in §b7§6ms. 19:33:33 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:33 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2020§7_§fGroundwater§5Mp§6' with player 'JustinS_2006'... 19:33:33 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2020§7_§fGroundwater§5Mp§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:33 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2020§7_§fGroundwater§5Mp§8' 19:33:33 §fEvent cancelled! 19:33:33 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2020§7_§fGroundwater§5Mp§6' in §b0§6ms. 19:33:33 §f§eRunning script event '§bPlayerClicksBlock§e', event='§bon player left clicks * with:force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:33 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2021§7_§7Angels§6Live§6' with player 'JustinS_2006'... 19:33:33 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2021§7_§7Angels§6Live§d' Executing: §8(line 88)§f run force_stun§d ---------+ 19:33:33 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eforce_stun§a (TASK)§8' 19:33:33 §f§6Starting InstantQueue '§7FORCE_STUN_§a2022§7_§fExcellent§3Franchise§6' with player 'JustinS_2006'... 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2022§7_§fExcellent§3Franchise§d' Executing: §8(line 211)§f define target ;range=;raysize=0.35]||>§d ---------+ 19:33:33 §f§8Filled tag <§f§aplayer§7.§aeye_location§7.§cray_trace_target§7[§bignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11;raysize=0.35§7]||§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_STUN_§a2022§7_§fExcellent§3Franchise§8' §8definition='§etarget§8' §8value='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2022§7_§fExcellent§3Franchise§d' Executing: §8(line 212)§f if <[target]> != null && (<[target].is_player> || <[target].is_mob> || <[target].is_npc>)§d ---------+ 19:33:33 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §fComparing if p@91681a88-7798-4f49-9757-420864e6daa1 not EQUALS null ... true 19:33:33 §f§8Filled tag <§f§a§7[§btarget§7].§ais_player§7§8> with '§ftrue§8'. 19:33:33 §f§eIf command passed, running block. 19:33:33 §d+- §dQueue '§7FORCE_STUN_§a2022§7_§fExcellent§3Franchise§d' Executing: §8(line 213)§f ratelimit §d ---------+ 19:33:33 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:33 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f5§8'. 19:33:33 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@5s §a(5s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1§8' 19:33:33 §fRate limit applied with 4800ms left. 19:33:33 §f§6Completing queue '§7FORCE_STUN_§a2022§7_§fExcellent§3Franchise§6' in §b2§6ms. 19:33:33 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2021§7_§7Angels§6Live§d' Executing: §8(line 89)§f determine cancelled§d ---------+ 19:33:33 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2021§7_§7Angels§6Live§8' 19:33:33 §fEvent cancelled! 19:33:33 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2021§7_§7Angels§6Live§6' in §b3§6ms. 19:33:35 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 222)§f adjust <[target]> speed:].div[4]>§d ---------+ 19:33:35 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:35 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_strength§7].§amul§7[§b-1.5§7].§asub§7[§b1.55§7]§8> with '§f-6.05§8'. 19:33:35 §f§8Filled tag <§f§7element§7[2§7].§apower§7[§b-6.05§7].§adiv§7[§b4§7]§8> with '§f0.0037731887848626785§8'. 19:33:35 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.0037731887848626785§8' §8mechanism='§espeed§8' 19:33:35 §fAdjust mechanism 'speed' on object of type 'PlayerTag'... 19:33:35 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 224)§f wait §d ---------+ 19:33:35 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_duration§7].§adiv§7[§b4§7]§8> with '§f1.25§8'. 19:33:35 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1.25s §a(1s)§8' §8mode='§eDELTA§8' 19:33:37 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 225)§f adjust <[target]> speed:].div[2.5]>§d ---------+ 19:33:37 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:37 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_strength§7].§amul§7[§b-1.5§7].§asub§7[§b1.55§7]§8> with '§f-6.05§8'. 19:33:37 §f§8Filled tag <§f§7element§7[2§7].§apower§7[§b-6.05§7].§adiv§7[§b2.5§7]§8> with '§f0.0060371020557802856§8'. 19:33:37 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.0060371020557802856§8' §8mechanism='§espeed§8' 19:33:37 §fAdjust mechanism 'speed' on object of type 'PlayerTag'... 19:33:37 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 227)§f wait §d ---------+ 19:33:37 §f§8Filled tag <§f§ascript§7[§bitem_force_stun§7].§aflag§7[§bvariables.base_duration§7].§adiv§7[§b4§7]§8> with '§f1.25§8'. 19:33:37 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1.25s §a(1s)§8' §8mode='§eDELTA§8' 19:33:37 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:37 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2023§7_§fBurton§5Broadband§6' with player 'JustinS_2006'... 19:33:37 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2023§7_§fBurton§5Broadband§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:37 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2023§7_§fBurton§5Broadband§8' 19:33:37 §fEvent cancelled! 19:33:37 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2023§7_§fBurton§5Broadband§6' in §b0§6ms. 19:33:38 §d+- §dQueue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§d' Executing: §8(line 228)§f adjust <[target]> speed:0.1§d ---------+ 19:33:38 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 19:33:38 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.1§8' §8mechanism='§espeed§8' 19:33:38 §fAdjust mechanism 'speed' on object of type 'PlayerTag'... 19:33:38 §f§6Completing queue '§7FORCE_STUN_§a2018§7_§1Blast§1Dan§6' in §b4985§6ms. 19:33:38 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:38 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2024§7_§2Texts§2Largely§6' with player 'JustinS_2006'... 19:33:38 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2024§7_§2Texts§2Largely§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:38 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2024§7_§2Texts§2Largely§8' 19:33:38 §fEvent cancelled! 19:33:38 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2024§7_§2Texts§2Largely§6' in §b0§6ms. 19:33:40 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:40 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2025§7_§9Percent§6Arrive§6' with player 'JustinS_2006'... 19:33:40 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2025§7_§9Percent§6Arrive§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:40 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2025§7_§9Percent§6Arrive§8' 19:33:40 §fEvent cancelled! 19:33:40 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2025§7_§9Percent§6Arrive§6' in §b0§6ms. 19:33:41 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:41 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2026§7_§bLiterature§2Productive§6' with player 'JustinS_2006'... 19:33:41 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2026§7_§bLiterature§2Productive§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:41 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2026§7_§bLiterature§2Productive§8' 19:33:41 §fEvent cancelled! 19:33:41 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2026§7_§bLiterature§2Productive§6' in §b0§6ms. 19:33:54 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:54 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2027§7_§6Brochure§bMisterGank§6' with player 'JustinS_2006'... 19:33:54 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2027§7_§6Brochure§bMisterGank§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:54 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2027§7_§6Brochure§bMisterGank§8' 19:33:54 §fEvent cancelled! 19:33:54 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2027§7_§6Brochure§bMisterGank§6' in §b0§6ms. 19:33:56 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:56 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2028§7_§fMaker§9Responsibilities§6' with player 'JustinS_2006'... 19:33:56 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2028§7_§fMaker§9Responsibilities§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:56 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2028§7_§fMaker§9Responsibilities§8' 19:33:56 §fEvent cancelled! 19:33:56 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2028§7_§fMaker§9Responsibilities§6' in §b0§6ms. 19:33:57 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:57 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2029§7_§9Quantum§2Craft§6' with player 'JustinS_2006'... 19:33:57 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2029§7_§9Quantum§2Craft§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:57 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2029§7_§9Quantum§2Craft§8' 19:33:57 §fEvent cancelled! 19:33:57 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2029§7_§9Quantum§2Craft§6' in §b0§6ms. 19:33:59 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:33:59 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2030§7_§3Modem§aLike§6' with player 'JustinS_2006'... 19:33:59 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2030§7_§3Modem§aLike§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:33:59 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2030§7_§3Modem§aLike§8' 19:33:59 §fEvent cancelled! 19:33:59 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2030§7_§3Modem§aLike§6' in §b0§6ms. 19:34:01 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:34:01 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2031§7_§2Institution§7Const§6' with player 'JustinS_2006'... 19:34:01 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2031§7_§2Institution§7Const§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:34:01 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2031§7_§2Institution§7Const§8' 19:34:01 §fEvent cancelled! 19:34:01 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2031§7_§2Institution§7Const§6' in §b0§6ms. 19:34:03 §f§eRunning script event '§bEntityDropsItem§e', event='§bon player drops force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 19:34:03 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2032§7_§bMiniKiwi§6Refugees§6' with player 'JustinS_2006'... 19:34:03 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a2032§7_§bMiniKiwi§6Refugees§d' Executing: §8(line 82)§f determine cancelled§d ---------+ 19:34:03 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a2032§7_§bMiniKiwi§6Refugees§8' 19:34:03 §fEvent cancelled! 19:34:03 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a2032§7_§bMiniKiwi§6Refugees§6' in §b0§6ms.