menu_aventure_event: type: world debug: false events: on player opens aventure_menu1: - if !: - - inventory set o:dj_warden_lock slot: - - inventory set o:lock slot:23 + - inventory set o:dj_warden_lock slot: destination: + - inventory set o:lock slot:23 destination: on player clicks item in aventure_menu1: - determine passively cancelled - announce - if ! && in : - if : - if >= 100: - if : - flag pirate_coin_count:-:100 - flag dj_2_unlock - inventory close - playsound sound:entity_player_levelup - narrate "<&f>Vous avez débloquer l'accès <&5><&l>Monde Corrompu " - inventory opend d:aventure_menu aventure_menu1: type: inventory inventory: chest title: <&f> definitions: S: next L: lock P: dj_pirate W: dj_warden N: dj_nether slots: - [P] [P] [P] [W] [W] [W] [N] [N] [N] - [P] [P] [P] [W] [W] [W] [N] [L] [N] - [P] [P] [P] [W] [W] [W] [N] [N] [N] - [P] [P] [P] [W] [W] [W] [N] [N] [N] - [P] [P] [P] [W] [W] [W] [N] [N] [N] - [P] [P] [P] [W] [W] [W] [N] [N] [S] +