novashop_data: type: data debug: false blocks: stone: buy: 10 sell: 0.27 granite: buy: 10 sell: 0.27 andesite: buy: 10 sell: 0.27 cobblestone: buy: 7.25 sell: 0.2 mossy_cobblestone: buy: 12 sell: 0.33 stone_bricks: buy: 10 sell: 0.27 mossy_stone_bricks: buy: 38.5 sell: 1.1 wood: stripped_oak_wood: buy: 19 sell: 0.25 stripped_spruce_wood: buy: 19 sell: 0.25 stripped_birch_wood: buy: 19 sell: 0.25 stripped_jungle_wood: buy: 19 sell: 0.25 stripped_acacia_wood: buy: 19 sell: 0.3 stripped_dark_oak_wood: buy: 19 sell: 0.25 mangrove_log: buy: 17 sell: 5 mangrove_slab: buy: 7 mangrove_stairs: buy: 14 mangrove_trapdoor: buy: 45 mangrove_door: buy: 160 mangrove_fence_gate: buy: 110 mangrove_fence: buy: 19 mobdrop: rotten_flesh: buy: 10 sell: 0.3 gunpowder: buy: 63.5 sell: 1.8 ender_pearl: buy: 38.5 sell: 1.1 spider_eye: buy: 26.5 sell: 0.7 string: buy: 5 sell: 0.1 bone: buy: 13.5 sell: 0.4 arrow: buy: 13.5 sell: 0.4 redstone: redstone: buy: 17 sell: 0.5 hopper: buy: 510 redstone_torch: buy: 18 redstone_block: buy: 145 sell: 4 redstone_lamp: buy: 21 ores: coal: buy: 10 sell: 0.3 coal_block: buy: 84.7 sell: 2.4 iron_ingot: buy: 110 sell: 3.1 iron_block: buy: 910 sell: 25.3 farming: cake: buy: 510 bread: buy: 26 pumpkin_pie: buy: 105 cooked_porkchop: buy: 16 baked_potato: buy: 31 cooked_beef: buy: 41 cooked_chicken: buy: 16 cooked_rabbit: buy: 37 cooked_mutton: buy: 36 sell_cmd: type: command name: sell debug: true usage: /sell description: Sell Items script: - define shop_data - foreach <[shop_data]> key:item: - define name <[item]> - if matches <[item]>: - define sell .sell].if_null[null]> - define data_item <[item].if_null[null]> - else: - foreach next - define shop_data - foreach <[shop_data]> key:item: - define name <[item]> - if matches <[item]>: - define sell .sell].if_null[null]> - define data_item <[item].if_null[null]> - else: - foreach next - define shop_data - foreach <[shop_data]> key:item: - define name <[item]> - if matches <[item]>: - define sell .sell].if_null[null]> - define data_item <[item].if_null[null]> - else: - foreach next - define shop_data - foreach <[shop_data]> key:item: - define name <[item]> - if matches <[item]>: - define sell .sell].if_null[null]> - define data_item <[item].if_null[null]> - else: - foreach next - define shop_data - foreach <[shop_data]> key:item: - define name <[item]> - if matches <[item]>: - define sell .sell].if_null[null]> - define data_item <[item].if_null[null]> - else: - foreach next - define shop_data - foreach <[shop_data]> key:item: - define name <[item]> - if matches <[item]>: - define sell .sell].if_null[null]> - define data_item <[item].if_null[null]> - else: - foreach next - if <[data_item].equals[null]> || <[sell].equals[null]>: - narrate "<&c>That Item can not be sold" - stop - define quantity - define item <[data_item].as[item]> - define matchable <[item].script.name.if_null[<[item].material.name>]> - take item:<[matchable]> quantity:<[quantity]> - define price <[quantity].mul[<[sell]>]> - money give quantity:<[price]> - narrate "<&7>You have sold <[quantity]>x <[item].display.if_null[<[item].material.translated_name>]> <&7>for <&a><[price]> ]><&7>."