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certain that Condition shoes are inside your.Handbags really essential for females; thats why in england on any fourth of November United states of america Handbags sunshine is famous. +ray ban oculos de sol http://www.tafarnyrhos.co.uk/tv_advert/rayban-onsale-c-41-0-62.html -# This script enables a shop keeper to sell items to specific players based on the -# group the player is in. -# -# I like what aufdemrand did with the constants and anchors in the HallMonitor.yml -# script. I use much of it as a model and template for this script. Check it out in -# the repo. Also added YAML comnand to read and display the item pricing. Later on -# I will add the ability to edit the prices in game. -# -# Todo List: -# ability to edit the prices in game -# NPC should give instructions to on how to buy and sell with sign shop -# NPC should give instructions on how to build your own shop -# -# -# @version 0.7.0 -# @author PrimerBlock -# @June 8 2013 -# Fixed money tag added seconds to hours task - Jan 27 2014 -# Remove architect section of script to split off into a separate script - Jan 28 2014 - -Shopkeeper: - type: assignment - - default constants: - # Change these constants to fit your server - # example /npc cons --set "npcchatcolor" --value "" - shopName: "Nutz-R-Us" - npcchatcolor: "" - specialcolor: "" - welcomeChat01: "Hello, how can I help you?" - welcomeChat02: "Check out our specials!" - welcomeChat03: "Welcome to my shop!" - goodbyeChat01: "It was good to see you!" - goodbyeChat02: "Remember we have all your building needs!" - goodbyeChat03: "Have a squirrel-lick<&sq>n good day!" - proximityEnter: 4 - ProximityExit: 7 - specialduration: 10800 - - # This is the starting point for the NPC shopkeeper - # set it with the command /npc anchor --save shopkeeperstart - shopkeeperstart: - - interact scripts: - - 10 Welcome To My Shop - - 15 Already Bought Daily Shop Special - - 40 Shopkeeper Does Not Trust You - - actions: - on assignment: - - if '' matches location - runtask "script:Shopkeeper Init" instant - else runtask 'script:Shopkeeper Invalid Init' instant - - if true - narrate "Special Shopkeeper '' is ready to go!" - on spawn: - - runtask "script:Shopkeeper Init" instant - on death: - # On my server I track players reputation based on how they treat NPCs - # If your server does not track players this flag is ignored and just - # prints the chat message - - if true flag player reputation:-:25 - - chat "AHHHHHHHHH!" - - flag player "AttackedShopKeeper:true" duration:600s - - ^execute as_server "denizen save" - on damage: - - random 3 - - chat "Help! I am being attacked!" - - chat "Hey! Don<&sq>t do anything you will regret later!" - - chat "Ouch! Why are you attacking me?" - -"Welcome To My Shop": - type: interact - requirements: - Mode: All - List: - - -flagged player "AttackedShopKeeper:true" - - -flagged player "AlreadyBoughtDailyShopSpecial:true" - steps: - 'WelcomeToMyShop*': - proximity trigger: - entry: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens Shopkeeper" - else zap "step:HowMayIServe" - exit: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens NPC Leaving" - else runtask "Shopkeeper Says Goodbye" - - zap "script:Welcome To My Shop" "step:WelcomeToMyShop" - click trigger: - script: - - random 3 - - chat "Hi!" - - chat "Yes, can I help you?" - - chat "Oh! Just a second." - - ^narrate " [Hint<&co> Right click again.]" - - if 267|268|272|276 contains runtask "script:Player Threatens Shopkeeper" - else zap "step:HowMayIServe" - 'HowMayIServe': - proximity trigger: - entry: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens Shopkeeper" - else runtask "Shopkeeper Greets Player" - - if 267|268|272|276 !contains narrate " [Hint<&co> special]" - exit: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens NPC Leaving" - else runtask "Shopkeeper Says Goodbye" - click trigger: - script: - - random 3 - - chat "Running a special today. Interested?" - - chat "Do you want to see our special for today?" - - chat "We have a new special everyday." - - ^narrate " [Hint<&co> special]" - - if 267|268|272|276 contains - narrate "<&lb> is looking nervous and is trying to ignore your sword<&rb>" - chat trigger: - 'ShopSpecial': - trigger: "Yes, what is the /special/ for today?" - script: - - ^if != 1 runtask script:SpecialSecondsToHours - - ^if != 1 runtask script:CreateShopSpecialOfTheDay - - chat "Here is what is special today. Remember you can only buy once per hours." - - chat " for - each." - - chat "Do you want to buy some ?" - - ^narrate " [Hint<&co> Yes, No]" - - ^zap "script:Welcome To My Shop" step:PurchaseShopSpecial - - 'ResetStoreInventory': - trigger: "/Reset/ Inventory" - script: - - chat "I guess you know what you are doing" - - if == flag global storekeeperspecialone:! - - chat "OK, done" - - damage trigger: - script: - - random 3 - - chat "Ouch!" - - chat "Please Stop!" - - chat "Hey! That hurt!" - - 'PurchaseShopSpecial': - chat trigger: - 'No': - trigger: "/No/ thank you, I don<&sq>t want today<&sq>s special" - script: - - chat "That<&sq>s OK . Thanks for stopping by." - - zap "script:Welcome To My Shop" "step:WelcomeToMyShop" - 'Yes': - trigger: "/Yes/ I would like the special." - script: - - chat "How many do you want?" - - ^narrate " [Hint<&co> 1-256 Warning be sure you have enough space!]" - - zap "step:How Many Special" - 'How Many Special': - chat trigger: - 'Number of Special Items': - trigger: /REGEX:\d+/ - script: - - ^flag player RequestedItemName: - - ^flag player RequestedItemID: - - ^flag player RequestedItemPrice: - - ^flag player RequestedItemType: - - # this flag is not setting in the script CreateShopSpecialOfTheDay - # work around putting it here. - - flag global sks1_ID:]> - # - narrate "YAML sks1_ID ]>" - # - narrate "sks1_ID " - # - narrate "RequestedItemName " - # - narrate "RequestedItemID " - # - narrate "RequestedItemPrice " - # - narrate "RequestedItemType " - - - ^flag player RequestedNumberOfItems: - - ^flag player RequestedItemsTotalCost: - - ^flag player RequestedItemsTotalCost:*: - - - if <= 0 || > 256 - chat "You entered - . Try again but enter a number between 1 and 256" - else if < - runtask script:NotEnoughMoneyToBuyItems - else runtask script:ShopkeeperClosingTheDeal - - if == 1 narrate "Try again or enter No to cancel!" - else zap "script:Welcome To My Shop" "step:WelcomeToMyShop" - 'No': - trigger: "/No/ thank you, I don<&sq>t want today<&sq>s special" - script: - - chat "That<&sq>s OK . Thanks for stopping by." - - zap "script:Welcome To My Shop" "step:WelcomeToMyShop" - click trigger: - script: - - ^narrate " <&lb>Hint<&co> Enter the number of s you want or No to quit ordering.<&rb>" - proximity trigger: - exit: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens NPC Leaving" - else runtask "Shopkeeper Says Goodbye" - -"Already Bought Daily Shop Special": - type: interact - requirements: - Mode: All - List: - - -flagged player "AttackedShopKeeper:true" - - flagged player "AlreadyBoughtDailyShopSpecial:true" - steps: - 'WelcomeToMyShop*': - proximity trigger: - entry: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens Shopkeeper" - else zap "step:HowMayIServe" - exit: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens NPC Leaving" - else runtask "Shopkeeper Says Goodbye" - click trigger: - script: - - random 3 - - chat "What?!" - - chat "Yes?" - - chat "Oh!" - - ^narrate " [Hint<&co> Right click again.]" - - if 267|268|272|276 contains runtask "script:Player Threatens Shopkeeper" - else zap "step:HowMayIServe" - 'HowMayIServe': - proximity trigger: - exit: - radius: - script: - - if 267|268|272|276 contains runtask "script:Player Threatens NPC Leaving" - else runtask "Shopkeeper Says Goodbye" - click trigger: - script: - - ^if != 1 runtask script:SpecialSecondsToHours - - random 3 - - chat "Only one special every hours." - - chat "Plenty of items around the store." - - chat "We have a new special every seconds!." - - ^narrate " [Hint<&co> Come back later]" - - if 267|268|272|276 contains - narrate "<&lb> is looking nervous and is trying to ignore your sword<&rb>" - chat trigger: - 'ShopSpecial': - trigger: "Yes, what is the /special/ for today?" - script: - - ^if != 1 runtask script:CreateShopSpecialOfTheDay - - ^if != 1 runtask script:SpecialSecondsToHours - - chat "Here is what is special today. Remember you can only buy one time every hours." - - chat " for - each." - - chat "If you want the special just tell me how many you want." - - ^zap "script:Welcome To My Shop" step:PurchaseShopSpecial - 'ResetStoreInventory': - trigger: "/Reset/ Inventory" - script: - - chat "I guess you know what you are doing" - - if == flag global storekeeperspecialone:! - - chat "OK?" - 'AlreadyBoughtSpecial': - trigger: /REGEX:\w+/ - script: - - random 3 - - chat "Oops! you already bought the special. Come back later." - - chat "You need to wait a bit longer for another shop special." - - chat "All out, come back later." - - zap "script:Welcome To My Shop" "step:WelcomeToMyShop" - damage trigger: - script: - - random 3 - - chat "Ouch!" - - chat "Please Stop!" - - chat "Hey! That hurt!" - -"SpecialSecondsToHours": - type: task - script: - - ^flag global hoursperspecial:+: - - ^flag global hoursperspecial:/:60 - - ^flag global hoursperspecial:/:60 duration: - -"CreateShopSpecialOfTheDay": - type: task - script: - - ^yaml id:shopinv load:shopkeeperinventory.yml - - ^flag global storekeeperspecialone: duration: - - flag global sks1_Name:]> - - flag global sks1_Price:]> - - flag global sks1_Type:]> - - flag global sks1_ID:]> - -"ShopkeeperClosingTheDeal": - type: task - script: - - chat "That makes - s at each, which totals to - ." - - ^take money "qty:" - - ^narrate " removed from your account." - - chat "OK, here you go." - - wait 0.5 - - equip HAND: - - wait 0.5 - #- narrate "RequestedItemID RequestedNumberOfItems " - - give qty: - - ^equip HAND:0 - - ^flag player RequestedNumberOfItems:! - - ^flag player RequestedItemsTotalCost:! - - ^flag player RequestedItemName:! - - ^flag player RequestedItemID:! - - ^flag player RequestedItemPrice:! - - ^flag player RequestedItemType:! - - ^flag player AlreadyBoughtDailyShopSpecial:true duration: - - chat "Thank you for shopping!" - -"NotEnoughMoneyToBuyItems": - type: task - script: - - chat "Looks like you don<&sq>t have enough " - - narrate "You have - and you need ." - -"Shopkeeper Does Not Trust You": - type: interact - requirements: - mode: ALL - list: - - flagged player "AttackedShopKeeper:true" - steps: - 'ShopkeeperIsScared*': - proximity trigger: - entry: - radius: 4 - script: - - random 3 - - chat "Go Away!" - - chat "I don<&sq>t trust you." - - chat "You are mean!" - exit: - radius: 6 - script: - - chat "Come back when your not so violent!" - - ^flag player RequestedNumberOfItems:! - - ^flag player RequestedItemsTotalCost:! - - ^flag player RequestedItemName:! - - ^flag player RequestedItemID:! - - ^flag player RequestedItemPrice:! - - ^flag player RequestedItemType:! - click trigger: - script: - - chat "I have nothing to say to you!" - damage trigger: - script: - - random 3 - - chat "Not again! Ouch!" - - chat "Your a bully!" - - chat "HEY STOP IT!" - -"Shopkeeper Greets Player": - type: task - script: - - random 3 - - chat - - chat - - chat - -"Shopkeeper Says Goodbye": - type: task - script: - - random 3 - - chat - - chat - - chat - - ^flag player RequestedNumberOfItems:! - - ^flag player RequestedItemsTotalCost:! - - ^flag player RequestedItemName:! - - ^flag player RequestedItemID:! - - ^flag player RequestedItemPrice:! - - ^flag player RequestedItemType:! - -"Player Threatens Shopkeeper": - type: task - script: - - random 3 - - chat "Put away your weapon please." - - chat "You<&sq>re scaring the other customers! Put away your weapon." - - chat "I won<&sq>t serve you while you hava a weapon out!" - -"Player Threatens NPC Leaving": - type: task - script: - - random 3 - - chat "No weapons in hand next time." - - chat "Don<&sq>t come back if you have a sword in hand." - - chat "Goodbye." - -"Shopkeeper Init": - type: task - script: - - trigger name:chat toggle:true radius:5 - - trigger name:click toggle:true radius:5 - - trigger name:proximity toggle:true - - trigger name:damage toggle:true - - vulnerable toggle:true - - execute as_npc "npc select " - - execute as_npc "npc health --respawndelay 20s" - - execute as_npc "npc health --set 20" - - walkto location: - - equip HAND:0 - - flag npc loaded:true - #- if ! true runtask "script:Shop Inventory" - -"Shopkeeper Invalid Init": - type: task - script: - - narrate "[X] Oops! Shopkeeper failed to initialize<&cm> did you create the - anchors? Remember you need to create the NPC anchor before assigning the script. - Select the npc and run the following command<&co> - /npc anchor --save shopkeeperstart" - - narrate "Assignment removed." - - assignment remove - - flag npc loaded:false