test_script: type: world debug: true events: after player clicks item_flagged:auction_item in auction_player_lists: - define item - define inventory - define time <[item].flag_expiration[expire_after].if_null[null]> - define seller <[item].flag[seller]> - if <[item].has_flag[expired]>: - determine cancelled - flag <[seller]> ah.player_slot:++ - define lore <[item].lore> - define lore <[lore].reverse.remove[1|2|3|4].reverse> - flag server ah.items:<-:<[item]> - adjust def:item lore:<[lore]> - give <[item].with_flag[auction_item:!].with_flag[seller:!].with_flag[price:!].with_flag[expire_after:!]> - run auctionshop_pages def.page:1 def.category:player #- narrate <[time].format[dd/MM/yyyy : HH:mm:SS].if_null[<&c>Nothing here]> after player clicks item_flagged:expired in auction_player_lists: - define item - define inventory - define time <[item].flag_expiration[expire_after].if_null[null]> - define seller <[item].flag[seller]> - flag <[seller]> ah.player_slot:++ - define lore <[item].lore> - define lore <[lore].reverse.remove[1|2|3|4].reverse> - flag server ah.items:<-:<[item]> - adjust def:item lore:<[lore]> - give <[item].with_flag[auction_item:!].with_flag[seller:!].with_flag[price:!].with_flag[expire_after:!].with_flag[expired:!]> - run auctionshop_pages def.page:1 def.category:player - narrate #test_script: auction_player: type: procedure debug: true script: - define ah_items ]> - foreach <[ah_items]> as:item: - define seller <[item].flag[seller].if_null[]> - if <[seller]> == : - if !<[item].has_flag[expire_after]>: - define item <[item].with_flag[expired:done]> - define lore <[item].lore> - define lore <[lore].reverse.remove[1].reverse> - adjust def:item lore:<[lore].include[<&c>Item has Expired!]> - define items:->:<[item]> - determine <[items].reverse.if_null[]>