bee_protector: type: entity entity_type: bee debug: false mechanisms: anger: 5m aggressive: true force_no_persist: true bee_protector_world: type: world debug: false events: after bee_protector damages entity: - adjust has_stung:false after player fishes: - if !in caught_fish|caught_item: - stop - spawn save:bees - define bees - define monsters - foreach <[monsters].first[<[bees].size>]> as:entity if:<[monsters].any>: - attack <[bees].get[<[loop_index]>]> target:<[entity]> - remove - wait 15s - remove <[bees].filter[is_spawned]>