graveHandler: type: world debug: false events: on player dies: - stop if: - narrate - define message - determine passively NO_DROPS - define inv "'s Grave]]>" - inventory copy d:<[inv]> o: - inventory clear - wait 1t - define location - spawn text_display[text=<&4>'s<&sp>Grave<&sp><&sp><&4>[<&c><[message]><&4>];pivot=center] <[location].above[1]> save:test - modifyblock <[location]> player_head[direction=] - adjust <[location]> skull_skin: - flag <[location]> gmc.grave:<[inv]> expire:1d - flag <[location]> gmc.text: expire:1d - runlater deleteGrave delay:1d def:<[location]>