afterdragondies: type: world debug: false events: after ender_dragon dies: - kill ender_dragon - define magik "магических" - spawn ender_dragon at: - playeffect effect:explosion_huge at: visibility:500 - playsound sound:entity_generic_explode volume:100 - narrate targets: "<&c>Дракон ожил с помощью <[magik].color_gradient[from=#FB46CE;to=#539CFD]> <&c>сил!" - narrate targets: "<&c>Скорее одолейте его!"