ii_sid_hero: type: item material: player_head[skull_skin=ewogICJ0aW1lc3RhbXAiIDogMTY5ODM4OTY0MDU2NCwKICAicHJvZmlsZUlkIiA6ICI3MzE4MWQxZDRjYWQ0ZmU0YTcxNWNjNmUxOGNjYzVkNyIsCiAgInByb2ZpbGVOYW1lIiA6ICJaZmVybjRuZGl0b19SdyIsCiAgInNpZ25hdHVyZVJlcXVpcmVkIiA6IHRydWUsCiAgInRleHR1cmVzIiA6IHsKICAgICJTS0lOIiA6IHsKICAgICAgInVybCIgOiAiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS81YjRjMGEzMjdkNDIxNWY2NmEyMWVmYmYzNjY5NGI1NTU5YjRlOTdiNmY3NWM1NGVmNThhZTEzZjRkNWI5ODU1IgogICAgfQogIH0KfQ==] display name: <&b>Sid, the Helpful Adventurer debug: false flags: cost: ]> upgrade: mh.upgrades.hero.sid subupgrade: mh.click_dmg subupval: ]> max: 10000 abilities: 10: heroes_abilities.big_clicks 25: heroes_abilities.a_minestorm 50: heroes_abilities.huge_clicks 75: heroes_abilities.massive_clicks 100: heroes_abilities.titanic_clicks 125: heroes_abilities.colossal_clicks 150: heroes_abilities.monumental_clicks lore: - <&7>Your <&8>click damage<&7> will be <&a>]>]> <&7>after - <&7>the upgrade. - <&7 > - <&a>+]><&7> Damage next upgrade - <&7> - <&8>Cost: <&6>]> Coins - <&7> - <&7><&l>MAX LEVEL].if_false[<&2><&l>LEVEL<&sp>]>].if_false[<&c><&l>NOT<&sp>UNLOCKED]>