bungee_join: type: world debug: false events: after bungee player joins network: - define player ]> - define playername - define servers # server online check - waituntil rate:1t max:5s <[player].is_online||false> - if !<[player].is_online||false>: - stop # block join for idiots - if <[player].groups.contains[permanentguest]> || <[player].groups.contains[gebannt]>: - foreach <[servers]> as:server: - bungee <[server]>: - announce to_ops "<&7>[<&8>+<&7>] <[playername]>" - stop # spam system silent join #- flag joins:++ expire:1h #- if && > 4: # - stop - foreach <[servers]> as:server: - bungee <[server]>: - announce "<&7>[<&2>+<&7>] <[playername]>" after bungee player leaves network: - define player ]> - announce "<&7>[<&c>-<&7>] "