Chat_test: type: world debug: true events: on player joins: # removes _ if name starts with it, replaces it with space if it's used later - if : - define name - else: - define name # defines display_name for chat and name for tab (vanilla): - adjust display_name:<[name]> - adjust name:<[name]> # changes join message - determine " ].with[<[name]>]>" on player quits: # changes quit message - determine " ].with[]>"