mcve_hooks: type: world debug: true events: after player joins: - teleport - spawn entity_hologram save:holo - flag holo: - mount | on player quits: - mount CANCEL - remove on player enters vehicle in:test* priority:-10: - announce "Player is entering vehicle." - if : - narrate "Yes. is a thing." - narrate "Owner? ]>" on player enters test: - announce "We <&a>enter<&f>." on player exits test: - announce "We <&c>leave<&f>." test_cmd: type: command name: testing script: - mount CANCEL - teleport - mount | test_proc: type: procedure debug: true definitions: loc script: - define loc2 <[loc]> - determine true test_proc2: type: procedure debug: true definitions: ply|vehicle script: - determine <[vehicle].owner.if_null[NULL].equals[<[ply]>]> entity_hologram: type: entity entity_type: text_display mechanisms: text: Hologram Text pivot: center see_through: false text_shadowed: true entity_playername: type: entity entity_type: text_display mechanisms: text: Player Name pivot: center see_through: false text_shadowed: true interpolation_duration: 0s interpolation_start: 0s translation: 0,0.5,0