bell_events: type: world debug: false events: on system time 00:00: - narrate "Gemmeria <&8>| <&7>Es ist 12 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 12: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 00:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 00:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 00:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 01:00: - narrate "Gemmeria <&8>| <&7>Es ist 1 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 1: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 01:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 01:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 01:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 02:00: - narrate "Gemmeria <&8>| <&7>Es ist 2 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 02:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 02:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 02:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 03:00: - narrate "Gemmeria <&8>| <&7>Es ist 3 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 03:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 03:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 03:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 04:00: - narrate "Gemmeria <&8>| <&7>Es ist 4 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 12 - wait 1 - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 04:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 04:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 04:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 05:00: - narrate "Gemmeria <&8>| <&7>Es ist 5 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 5: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 05:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 05:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 05:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 06:00: - narrate "Gemmeria <&8>| <&7>Es ist 6 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 6: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 06:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 06:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 06:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 07:00: - narrate "Gemmeria <&8>| <&7>Es ist 7 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 7: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 07:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 07:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 07:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 08:00: - narrate "Gemmeria <&8>| <&7>Es ist 8 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 8: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 08:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 08:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 08:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 09:00: - narrate "Gemmeria <&8>| <&7>Es ist 9 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 9: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 09:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 09:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 09:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 10:00: - narrate "Gemmeria <&8>| <&7>Es ist 10 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 10: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 10:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 10:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 10:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 11:00: - narrate "Gemmeria <&8>| <&7>Es ist 11 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 11: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 11:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 11:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 11:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 12:00: - narrate "Gemmeria <&8>| <&7>Es ist 12 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 12: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 12:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 12:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 12:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 13:00: - narrate "Gemmeria <&8>| <&7>Es ist 13 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 1: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 13:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 13:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 13:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 14:00: - narrate "Gemmeria <&8>| <&7>Es ist 14 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 14:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 14:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 14:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 15:00: - narrate "Gemmeria <&8>| <&7>Es ist 15 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 15:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 15:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 15:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 16:00: - narrate "Gemmeria <&8>| <&7>Es ist 16 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 16:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 16:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 16:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 17:00: - narrate "Gemmeria <&8>| <&7>Es ist 17 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 5: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 17:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 17:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 17:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 18:00: - narrate "Gemmeria <&8>| <&7>Es ist 18 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 6: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 18:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 18:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 18:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 19:00: - narrate "Gemmeria <&8>| <&7>Es ist 19 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 7: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 19:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 19:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 19:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 20:00: - narrate "Gemmeria <&8>| <&7>Es ist 20 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 8: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 20:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 20:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 20:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 21:00: - narrate "Gemmeria <&8>| <&7>Es ist 21 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 9: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 21:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 21:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 21:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 22:00: - narrate "Gemmeria <&8>| <&7>Es ist 22 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 10: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 22:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 22:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 22:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 23:00: - narrate "Gemmeria <&8>| <&7>Es ist 23 Uhr" targets: - repeat 4: - playsound sound:block_bell_use volume:20 sound_category:master - wait 3 - wait 1 - repeat 11: - playsound sound:block_bell_use volume:20 sound_category:master pitch:0.5 - wait 2 on system time 23:15: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 23:30: - repeat 2: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 on system time 23:45: - repeat 3: - playsound sound:block_bell_use volume:20 sound_category:master - wait 2 bellkapelle_command: type: command name: glockeankapelle usage: /glockeankapelle permission: team debug: false description: Bell define script: - if == bedrock: - note as:kapelleglocke - narrate "Gemmeria <&8>| <&7>Glocke der Kapelle erstellt" - else: - narrate "Gemmeria <&8>| <&7>Dass geht nur mit Bedrock!" belloffkapelle_command: type: command name: glockeauskapelle permission: team debug: false usage: /glockeauskapelle description: Bell define script: - if == kapelleglocke: - note remove as:kapelleglocke - narrate "Gemmeria <&8>| <&7>Glocke der Kapelle entfernt" - else: - narrate "Gemmeria <&8>| <&7>Keine Glocke"