my_world: type: world events: on delta time secondly: - run the_particles def:|FLAME|1|0 the_particles: type: task definitions: location|particle|frequency|rotation script: - define shape - define delay ].as[duration].in_ticks>t - repeat <[frequency]>: - foreach <[shape]> as:vec: - playeffect at:<[location].relative[<[vec]>]> effect:<[particle]> offset:0.0 - wait <[delay]>