- repeat 2: - define layer_center <[center].below[<[value]>]> - foreach <[layer_center].backward_flat[<[value]>]>|<[layer_center].forward_flat[<[value]>]>|<[layer_center].left[<[value]>]>|<[layer_center].right[<[value]>]> as:side: - define side <[side].face[<[layer_center]>]> - define direction <[side].face[<[layer_center]>].yaw.simple> - define set_blocks <[side].left[<[value]>].points_between[<[side].right[<[value]>]>]> #if they are replacing another set of stairs, turn them into planks to connect them together - foreach <[set_blocks]> as:b: - define mat oak_stairs[direction=<[direction]>] - if <[b].material.name.after_last[_]> == stairs && <[b].has_flag[build]>: - define mat oak_planks - modifyblock <[b]> <[mat]> - if <[set_blocks].last.material.name.after_last[_]> == stairs: - adjustblock <[set_blocks].last> shape:outer_left #-third layer - modifyblock <[center]> oak_slab - define blocks <[tile].blocks.filter[has_flag[build].not]>