NetherFishes: type: data Fishes: - raw_cod LavaFishing: type: world debug: true events: after player fishes: ## throw hook into lava - if && && : - waituntil rate:1t max:5s - define SplashLocation # Hook entering liquid effect - playeffect LAVA at:<[SplashLocation]> quantity:20 offset:0.3,0.1,0.3 visibility:50 velocity:0,2,0 - playeffect CAMPFIRE_COSY_SMOKE at:<[SplashLocation]> quantity:1 offset:0.3,0.1,0.3 visibility:50 velocity:0,0.01,0 - playsound ENTITY_GENERIC_EXTINGUISH_FIRE at:<[SplashLocation]> # End of effect - inject LavaFishingEvent - while : - if && && : - narrate "<&7><&o>Hook in <&c><&o>LAVA<&7><&o>!" - wait 5t LavaFishingEvent: type: task debug: true script: - define CatchingTime s - adjust fish_hook_bite_time:<[CatchingTime]> - determine passively CAUGHT: