Upgrader_GUI: type: inventory inventory: CHEST title: Upgrade station size: 45 gui: true slots: - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [upgrade_button] [] [] - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [] [] [] # buttons upgrade_button: type: item material: anvil display name: <&2>Upgrade lore: - <&7>Click to upgrade. uncancel_inventory_world: type: world debug: true events: on player clicks in Upgrader_GUI slot:21 bukkit_priority:HIGHEST: - announce "the click do things - click" - determine cancelled:false