UpgradeStone_Droprates: type: data Droprate: ## Bonus Droprate ## BonusDropRate: 0 ## Rates affected by Luck ## Spider: Phracon: 1 Emveretarcon: 0.1 Skeleton: Phracon: 1 Emveretarcon: 0.1 Zombie: Phracon: 1 Emveretarcon: 0.1 Cave_Spider: Phracon: 1.2 Emveretarcon: 0.13 Enderman: Phracon: 2 Emveretarcon: 0.3 PhraconDrops: type: world debug: true events: after Entity killed by Player: - define Entity - define BonusDropRate - narrate BonusDropRate:<[BonusDropRate]> - define Droprate .].if_null[null]> - if <[Droprate]> == null: - stop - define Luck - narrate ActualDropRate:<[Droprate].mul[<[Luck]>].add[<[BonusDropRate]>]>