villager_trade: type: entity entity_type: villager mechanisms: speed: 0 silent: true invulnerable: true villager_trade_world: type: world data: 1: max_uses: 10000 inputs: iron_ingot result: end_stone 2: max_uses: 10000 inputs: gold_ingot result: end_rod 3: max_uses: 10000 inputs: emerald result: dirt debug: false events: on player right clicks villager_trade: - ratelimit 1t - determine passively cancelled - repeat : - define trades:->:].substring[5].trim_to_character_set[abcdefghijklmnopqrstuvwxyz1234567890_=;]>]]> - opentrades <[trades]>