blueprint_block_handler: type: world debug: false events: on player places blueprint_block: - flag isBlueprint:true - flag required_emeralds: - flag required_iron: - flag required_gold: on player drops emerald: - if !: - define bpBlock_location - narrate <[bpBlock_location]> - playeffect effect:CLOUD at:<[bpBlock_location]> quantity:20 offset:0.5